Dave Burke: Graphics Operator for Broadcast

Ever wonder how all those stats and graphics end up on your screen while watching a live sporting event or news? Who designs them? Who decides when they need to appear on the screen? How do they keep updating?

How does someone even get into that gig?

We had them same questions so we decided to ask someone who has been doing it for years at the highest level, Graphics Operator David Burke.

Key Takeaways:

  • A graphics operator’s job is to prepare and run live broadcast graphics packages, working closely with a graphics producer and reacting quickly during games.
  • Graphics technology has evolved significantly (from older Chiron-style systems to modern tools like Vis and Expression), making ongoing training and adaptation essential.
  • Even with streaming as a distribution method, the core day-to-day workflow for live sports graphics doesn’t change much—timing, accuracy, and speed still matter most.
  • Success depends heavily on anticipating game moments and stats so the right information can be pushed on-air in real time.
  • The industry is shifting toward centralized/remote graphics production, which can streamline operations and reduce costs.
  • Crews are trending smaller, with operators increasingly expected to cover multiple roles and work more independently.
  • There’s growing demand for operators who deeply understand the sports they cover, not just the software.
  • Augmented reality and more innovative graphics are expected to expand, including beyond sports into live events like concerts.
  • Business pressures (profit and efficiency) can reduce headcount and “traditional expertise,” but the remaining roles often require higher skill—potentially leading to fewer but better opportunities.
  • Career paths can be unexpected; trying different roles and learning broadly can uncover strengths and interests (as the speaker found with graphics after aiming to direct).